If a user places a 3d widget in to the level it will cause a crash when moved with the movement arrows.
MachineId:E74C21034048BDD873CC6C9A3913CF6C EpicAccountId:ccbf39de6f9245c0aa23f8e57cc8a566 Assertion failed: IsInGameThread() [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 922] UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\misc\outputdevice.cpp:430] UE4Editor_RenderCore!FPendingCleanupObjects::FPendingCleanupObjects() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\rendercore\private\renderingthread.cpp:923] UE4Editor_RenderCore!FlushRenderingCommands() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\rendercore\private\renderingthread.cpp:880] UE4Editor_SlateRHIRenderer!FSlateRHIRenderingPolicy::~FSlateRHIRenderingPolicy() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slaterhirenderer\private\slaterhirenderingpolicy.cpp:40] UE4Editor_SlateRHIRenderer!FSlateRHIRenderingPolicy::`scalar deleting destructor'() UE4Editor_SlateRHIRenderer!FSlate3DRenderer::~FSlate3DRenderer() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slaterhirenderer\private\slate3drenderer.cpp:29] UE4Editor_SlateRHIRenderer!FSlate3DRenderer::`scalar deleting destructor'() UE4Editor_UMG!TGraphTask<`FWidgetRenderer::DrawWindow'::`2'::EURCMacro_FWidgetRenderer_DrawWindow>::ExecuteTask() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\async\taskgraphinterfaces.h:887] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\async\taskgraph.cpp:779] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\async\taskgraph.cpp:526] UE4Editor_RenderCore!RenderingThreadMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\rendercore\private\renderingthread.cpp:310] UE4Editor_RenderCore!FRenderingThread::Run() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\rendercore\private\renderingthread.cpp:417] UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Installer 4.10 failed with error code R-1603
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.11 |
Target Fix | 4.11 |
Created | Jan 18, 2016 |
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Resolved | Jan 25, 2016 |
Updated | Jun 20, 2016 |