Currently, the Control Rig Editor allows the user to use the "Instanced Struct" type, for example for a variable or function input/output. However, this type does not seem to be properly supported (for example, there are no nodes to set or get its internal struct value). Moreover, attempts to use it often result in crashes.
The following specific situations were found to result in crashes:
A) Attempting to fill in the members of the default value for an Instanced Struct variable.
B) Attempting to view the details panel for a node that receives an Instanced Struct as an input (e.g. ToString).
If Instanced Structs are not intended to be supported, the user should be prevented from trying to use them to avoid crashes (much like how Object types already seem blocked from usage).
1. Create or edit any Control Rig asset (Right-click Content Browser – Animation – Control Rig – Control Rig – Control Rig – Create)
2. On the "MyBlueprint" tab, add a new variable and set its type as "Instanced Struct"
3. Compile
Crash path A:
A.4. Click on the new "Instanced Struct" variable. On the Details Panel, under "Default Value", select a common type such as "Vector" or "Rotator"
A.5. Start filling in the default values. The engine may crash after any one is filled in.
Crash path B:
B.4. Drag the new "Instanced Struct" variable to the graph and add a "Get" node
B.5. Add a "ToString" node to the graph (do not connect it yet)
B.6. Click away from the Details Tab (e.g. Preview Scene or Animation Attributes)
B.7. Connect the output pin "Value" of the "Get" node to the input pin "Value" of the "To String" node
B.8. Select the "To String" node
B.9. Click the Details Panel tab to open it. The engine will crash on an assert.
--> When filling up rotator members
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
UnrealEditor_CoreUObject!UStruct::IsChildOf() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:2648]
UnrealEditor_StructUtilsEditor!`FInstancedStructProvider::GetInstances'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Editor\StructUtilsEditor\Private\InstancedStructDetails.cpp:92]
UnrealEditor_StructUtilsEditor!`FInstancedStructProvider::EnumerateInstances'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Editor\StructUtilsEditor\Private\InstancedStructDetails.cpp:153]
UnrealEditor_PropertyEditor!UE::Core::Private::Function::TFunctionRefCaller<`SListView<TSharedRef<IPropertyTableRow,1> >::SListViewPinnedRowWidget::Construct'::`2'::<lambda_1>,FSlateBrush const * __ptr64>::Call() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:321]
UnrealEditor_PropertyEditor!FPropertyValueImpl::EnumerateObjectsToModify() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:89]
UnrealEditor_PropertyEditor!FPropertyHandleBase::EnumerateRawData() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:2749]
UnrealEditor_StructUtilsEditor!FInstancedStructProvider::EnumerateInstances() [D:\build\++UE5\Sync\Engine\Source\Editor\StructUtilsEditor\Private\InstancedStructDetails.cpp:137]
UnrealEditor_StructUtilsEditor!FInstancedStructProvider::GetInstances() [D:\build\++UE5\Sync\Engine\Source\Editor\StructUtilsEditor\Private\InstancedStructDetails.cpp:102]
UnrealEditor_PropertyEditor!FStructurePropertyNode::GetReadAddressUncached() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\StructurePropertyNode.cpp:140]
UnrealEditor_PropertyEditor!BuildArrayIndices() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:3333]
UnrealEditor_PropertyEditor!FPropertyHandleBase::NotifyPostChange() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:3372]
UnrealEditor_RigVMEditor!FRigVMGraphMathTypeDetailCustomization::OnRotationChanged<UE::Math::TRotator<double> >() [D:\build\++UE5\Sync\Engine\Plugins\Runtime\RigVM\Source\RigVMEditor\Public\Editor\RigVMGraphDetailCustomization.h:728]
UnrealEditor_RigVMEditor!TBaseFunctorDelegateInstance<void __cdecl(UE::Math::TRotator<double>,enum ETextCommit::Type),FDefaultDelegateUserPolicy,`FRigVMGraphMathTypeDetailCustomization::ExtendRotationArgs<UE::Math::TRotator<double> >'::`2'::<lambda_3> >::Exe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:865]
UnrealEditor_RigVMEditor!SAdvancedRotationInputBox<double>::HandleOnNumericValueCommitted() [D:\build\++UE5\Sync\Engine\Source\Developer\AnimationWidgets\Public\SAdvancedRotationInputBox.h:863]
UnrealEditor_RigVMEditor!TBaseSPMethodDelegateInstance<0,SAdvancedRotationInputBox<double>,1,void __cdecl(double,ETextCommit::Type),FDefaultDelegateUserPolicy,ESlateTransformSubComponent::Type>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:299]
UnrealEditor_RigVMEditor!TDelegate<void __cdecl(double,ETextCommit::Type),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:634]
UnrealEditor_RigVMEditor!SSpinBox<double>::CommitValue() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Input\SSpinBox.h:1129]
UnrealEditor_RigVMEditor!SSpinBox<double>::TextField_OnTextCommitted() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Input\SSpinBox.h:1043]
UnrealEditor_RigVMEditor!V::TBaseSPMethodDelegateInstance::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:299]
UnrealEditor_Slate!SEditableText::OnTextCommitted() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SEditableText.cpp:648]
UnrealEditor_Slate!FSlateEditableTextLayout::HandleFocusLost() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Text\SlateEditableTextLayout.cpp:939]
UnrealEditor_Slate!FSlateApplication::SetUserFocus() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:2995]
UnrealEditor_Slate!FSlateApplication::SetUserFocus() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:2637]
UnrealEditor_Slate!FSlateApplication::ExecuteNavigation() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:6344]
UnrealEditor_Slate!FSlateApplication::AttemptNavigation() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:6313]
UnrealEditor_Slate!FSlateApplication::ProcessReply() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:3544]
UnrealEditor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,`FSlateApplication::ProcessKeyDownEvent'::`22'::<lambda_2> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:462]
UnrealEditor_Slate!FSlateApplication::ProcessKeyDownEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4824]
UnrealEditor_Slate!FSlateApplication::OnKeyDown() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4735]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2105]
UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2783]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1944]
UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:945]
user32
user32
UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:145]
UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5806]
UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:123]
UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:277]
UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:317]
UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
--> When looking at the Details Panel for the ToString() node
Assertion failed: IsValid() [Link Removed] [Line: 1082]
UnrealEditor_StructUtilsEditor!FInstancedStructDataDetails::FInstancedStructDataDetails() [D:\build\++UE5\Sync\Engine\Source\Editor\StructUtilsEditor\Private\InstancedStructDetails.cpp:164]
UnrealEditor_StructUtilsEditor!SharedPointerInternals::NewIntrusiveReferenceController<1,FInstancedStructDataDetails,TSharedPtr<IPropertyHandle,1> & __ptr64>() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h:465]
UnrealEditor_StructUtilsEditor!FInstancedStructDetails::CustomizeChildren() [D:\build\++UE5\Sync\Engine\Source\Editor\StructUtilsEditor\Private\InstancedStructDetails.cpp:446]
UnrealEditor_PropertyEditor!FDetailPropertyRow::OnItemNodeInitialized() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\DetailPropertyRow.cpp:417]
UnrealEditor_PropertyEditor!FDetailItemNode::InitPropertyEditor() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\DetailItemNode.cpp:170]
UnrealEditor_PropertyEditor!FDetailItemNode::Initialize() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\DetailItemNode.cpp:58]
UnrealEditor_PropertyEditor!FDetailCategoryImpl::GenerateNodesFromCustomizations() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\DetailCategoryBuilderImpl.cpp:1150]
UnrealEditor_PropertyEditor!FDetailCategoryImpl::GenerateChildrenForSingleLayout() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\DetailCategoryBuilderImpl.cpp:1172]
UnrealEditor_PropertyEditor!FDetailCategoryImpl::GenerateChildrenForLayouts() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\DetailCategoryBuilderImpl.cpp:1188]
UnrealEditor_PropertyEditor!FDetailCategoryImpl::GenerateLayout() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\DetailCategoryBuilderImpl.cpp:1364]
UnrealEditor_PropertyEditor!FDetailLayoutBuilderImpl::BuildCategories() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\DetailLayoutBuilderImpl.cpp:367]
UnrealEditor_PropertyEditor!FDetailLayoutBuilderImpl::GenerateDetailLayout() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\DetailLayoutBuilderImpl.cpp:517]
UnrealEditor_PropertyEditor!SDetailsViewBase::UpdateSinglePropertyMap() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\SDetailsViewBase.cpp:693]
UnrealEditor_PropertyEditor!SDetailsViewBase::UpdatePropertyMaps() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\SDetailsViewBase.cpp:631]
UnrealEditor_PropertyEditor!SDetailsView::PostSetObject() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\SDetailsView.cpp:1087]
UnrealEditor_PropertyEditor!SDetailsView::SetObjectArrayPrivate() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\SDetailsView.cpp:814]
UnrealEditor_PropertyEditor!SDetailsView::SetObjects() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\SDetailsView.cpp:565]
UnrealEditor_Kismet!SKismetInspector::MakeContextualEditingWidget() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\SKismetInspector.cpp:212]
UnrealEditor_Kismet!SKismetInspector::UpdateFromObjects() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\SKismetInspector.cpp:806]
UnrealEditor_Kismet!SKismetInspector::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\SKismetInspector.cpp:170]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1445]
UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_Slate!SBorder::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SBorder.cpp:131]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1579]
UnrealEditor_SlateCore!SOverlay::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:209]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1579]
UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:34]
UnrealEditor_SlateCore!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:15]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1579]
UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1579]
UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:34]
UnrealEditor_Slate!SSplitter::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SSplitter.cpp:252]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1579]
UnrealEditor_SlateCore!SOverlay::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:209]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1579]
UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:34]
UnrealEditor_SlateCore!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:15]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1579]
UnrealEditor_SlateCore!SOverlay::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:209]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1579]
UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1579]
UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:34]
UnrealEditor_SlateCore!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:15]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1579]
UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1579]
UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_Slate!SBorder::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SBorder.cpp:131]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1579]
UnrealEditor_SlateCore!SOverlay::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:209]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1579]
UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:34]
UnrealEditor_SlateCore!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:15]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1579]
UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1579]
UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:34]
UnrealEditor_Slate!SSplitter::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SSplitter.cpp:252]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1579]
UnrealEditor_SlateCore!SOverlay::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:209]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1579]
UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:34]
UnrealEditor_SlateCore!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:15]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1579]
UnrealEditor_SlateCore!SOverlay::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:209]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1579]
UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1579]
UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:34]
UnrealEditor_SlateCore!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:15]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1579]
UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:34]
UnrealEditor_SlateCore!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:15]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1579]
UnrealEditor_SlateCore!SOverlay::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:209]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1579]
UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1579]
UnrealEditor_SlateCore!SWindow::PaintSlowPath() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWindow.cpp:2089]
UnrealEditor_SlateCore!FSlateInvalidationRoot::PaintInvalidationRoot() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\FastUpdate\SlateInvalidationRoot.cpp:411]
UnrealEditor_SlateCore!SWindow::PaintWindow() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWindow.cpp:2123]
UnrealEditor_Slate!FSlateApplication::DrawWindowAndChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1177]
UnrealEditor_Slate!FSlateApplication::DrawWindowAndChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1229]
UnrealEditor_Slate!FSlateApplication::PrivateDrawWindows() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1419]
UnrealEditor_Slate!FSlateApplication::DrawWindows() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1121]
UnrealEditor_Slate!FSlateApplication::TickAndDrawWidgets() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1724]
UnrealEditor_Slate!FSlateApplication::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1574]
UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:6003]
UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:123]
UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:277]
UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:317]
UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-256649 in the post.
0 |
Component | UE - Anim - Rigging - Control Rig |
---|---|
Affects Versions | 5.5 |
Target Fix | 5.6 |
Created | Mar 17, 2025 |
---|---|
Updated | Mar 28, 2025 |