On the Nvidia Shield (portable with the controller attached) if you have a dynamic directional light and at least one dynamic point light no lights will be rendered in the level. Or even just using a Movable Point light will not render everything black disregarding any emissive materials even.
I could only get this on the Nvidia Shield and not other Android devices.
This is not working wth 4.10 and 4.11 that I've tested. 4.12 was
1. Open UE4 with any project
2. Set the directional light to be movable
3. Add a point light that is movable
4. Launch on or package for NV Shield
Results: No dynamic lighting will be rendered.
Expected:The lighting should be visible
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Installer 4.10 failed with error code R-1603
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.10, 4.11 |
Target Fix | 4.14 |
Created | Jan 19, 2016 |
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Resolved | Oct 17, 2016 |
Updated | Sep 16, 2019 |