If the player places a box within a character blueprint and then sets it to block all, this box will not block other box components in other players (image below for reference)
Expected: The boxes that are set to block all would collide
Result: The boxes pass through one another
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1 |
Component | UE - Gameplay |
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Affects Versions | 4.10 |
Created | Jan 19, 2016 |
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Resolved | Jan 20, 2016 |
Updated | Jul 14, 2021 |