Description

In the attached screenshots, the following Animation Sequence assets are wrong: * FX_WST050_pSphereB1_TS_Anim

  • FX_WST050_pSphereC1_TRS_Anim
  • FX_WST050_pSphereC1_TRS_Anim
  • FX_WST050_pSphereD_TR_Anim

If you move and scale, or move and rotate at the same time, the animation is no longer correct.
This is not just something that you see when checking it on the Level Sequence, but even if you open the Animation Sequence asset directly from the Content Browser and play it, the animation will not be correct.
Do you think this is related ?

Steps to Reproduce

1. Import to Level

Create and open any level.

Execute "File" -> "Import to Level..." from the menu and select the FBX file exported from Maya.

Select the directory to import to.

Set the import settings in the FBX Scene Import Options dialog.

The import settings are as shown in the image below.

​2. Create a Level Sequence

Create a Level Sequence and place it in the level.

Open the created Level Sequence in Sequencer and add each actor on the level.

Set the animation sequence created during the previous import to each animation track.

Play and check to see that the animation is different from the animation in Maya.

Screenshots below are from the 25th frame from the start frame.

 

 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-257013 in the post.

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Unresolved
ComponentUE - Editor - Content Pipeline - FBX
Affects Versions5.5.4
Target Fix5.7
CreatedMar 19, 2025
UpdatedApr 7, 2025
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