Description

When using a Blueprint Widget that has an image using a material in the User Interface Material Domain will not render when it's a newly created project in 4.11. However, if you were to copy a project that worked in 4.10 the widget would show up as intended.

For testing, I used a Galaxy S3 Mali, Nexus 5, and Galaxy S6 Mali per Jack Porter's suggestion.

For the widgets I used three types:

  • Power of Two image using a material with user interface domain
  • Non-Power of Two image using a material with user interface domain
  • texture assigned to the image box
  • Copied/Converted 4.10 projects seem to work without issue.
  • Newly created projects do not render Texture or Material on device.
Steps to Reproduce

1. Create a new UE4 project
2. Create a new blueprint widget
3. add an image box to the widget
4. Apply a material using user interface material domain to the image box brush
5. In the Level BP use a create widge node with a return of Add to Viewport so that the BP renders when the game starts
6. Launch on or package for an android device.

Results: The Widgets do not render on screen on device, but show up in the viewport when PIE

Expected: The widgets will display on screen on the device

Regression: Yes

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Duplicate
ComponentUE - Platform - Mobile
Affects Versions4.11
Target Fix4.11
CreatedJan 19, 2016
ResolvedFeb 19, 2016
UpdatedSep 16, 2019
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