Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.


When reimporting a .FBX matinee Actor, the X and Y axis of the animation are interchanged.

Steps to Reproduce

1. Launch: UE4Editor.exe (any project)
2. Create a small BSP level or use the default
3. File > Export the level as FBX
4. In UE4, create a Matinee Data in the level
5. Open the Matinee
6. File > Import > choose the Camera FBX

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Won't Fix
Affects Versions4.10
CreatedJan 21, 2016
ResolvedJan 27, 2017
UpdatedFeb 4, 2019
View Jira Issue