Cannot repro in 4.11
I tried to debug. In:
for (int32 StackIndex = Stack.Num() - 1; StackIndex >= FirstStackIndexToRemove; --StackIndex) { Stack[StackIndex]->Dismiss(); // <-- here }
It crashes because Stack is empty but StackIndex is 0. This isn't the first iteration, I managed to breakpoint on the close brace of the loop with StackIndex == 1 and Stack was empty. Looks like the menu stack has two entries but closing entry 1 also removes entry 0 for some reason...
Open 4.11 QAGame
Click "File"
Click "Package Project"
UE4Editor-Slate-Win64-Debug.dll!FMenuStack::DismissInternal(int FirstStackIndexToRemove) Line 579 C++ UE4Editor-Slate-Win64-Debug.dll!FMenuStack::DismissAll() Line 572 C++ UE4Editor-Slate-Win64-Debug.dll!FMenuStack::OnMenuContentLostFocus(const FWidgetPath & InFocussedPath) Line 668 C++ UE4Editor-Slate-Win64-Debug.dll!TBaseRawMethodDelegateInstance<0,FMenuStack,TTypeWrapper<void> __cdecl(FWidgetPath const & __ptr64)>::Execute(const FWidgetPath & <Params_0>) Line 551 C++ UE4Editor-Slate-Win64-Debug.dll!`anonymous namespace'::SMenuContentWrapper::OnFocusChanging(const FWeakWidgetPath & PreviousFocusPath, const FWidgetPath & NewWidgetPath) Line 114 C++ UE4Editor-Slate-Win64-Debug.dll!FSlateApplication::SetUserFocus(const unsigned int InUserIndex, const FWidgetPath & InFocusPath, const EFocusCause InCause) Line 2426 C++ UE4Editor-Slate-Win64-Debug.dll!FSlateApplication::SetAllUserFocus(const FWidgetPath & InFocusPath, const EFocusCause InCause) Line 2520 C++ UE4Editor-Slate-Win64-Debug.dll!FSlateApplication::ClearAllUserFocus(EFocusCause ReasonFocusIsChanging) Line 2312 C++ UE4Editor-SlateCore-Win64-Debug.dll!SWindow::OnIsActiveChanged(const FWindowActivateEvent & ActivateEvent) Line 1347 C++ UE4Editor-Slate-Win64-Debug.dll!FSlateApplication::ProcessWindowActivatedEvent(const FWindowActivateEvent & ActivateEvent) Line 5502 C++ UE4Editor-Slate-Win64-Debug.dll!FSlateApplication::OnWindowActivationChanged(const TSharedRef<FGenericWindow,0> & PlatformWindow, const EWindowActivation::Type ActivationType) Line 5425 C++ UE4Editor-Core-Win64-Debug.dll!FWindowsApplication::ProcessDeferredMessage(const FDeferredWindowsMessage & DeferredMessage) Line 1499 C++ UE4Editor-Core-Win64-Debug.dll!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,0> & NativeWindow, HWND__ * InHWnd, unsigned int InMessage, unsigned __int64 InWParam, __int64 InLParam, int MouseX, int MouseY, unsigned int RawInputFlags) Line 1712 C++ UE4Editor-Core-Win64-Debug.dll!FWindowsApplication::ProcessMessage(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 916 C++ UE4Editor-Core-Win64-Debug.dll!FWindowsApplication::AppWndProc(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 617 C++ user32.dll!UserCallWinProcCheckWow() Unknown user32.dll!DispatchClientMessage() Unknown user32.dll!__fnDWORD() Unknown ntdll.dll!KiUserCallbackDispatcherContinue() Unknown user32.dll!ZwUserPeekMessage() Unknown user32.dll!PeekMessageW() Unknown avcuf64.dll!000000006f46ffe2() Unknown avcuf64.dll!000000006f41bfc4() Unknown 0000000070410be2() Unknown UE4Editor-Core-Win64-Debug.dll!WinPumpMessages() Line 858 C++ UE4Editor-Core-Win64-Debug.dll!FWindowsPlatformMisc::PumpMessages(bool bFromMainLoop) Line 889 C++ UE4Editor-Win64-Debug.exe!FEngineLoop::Tick() Line 2604 C++ UE4Editor-Win64-Debug.exe!EngineTick() Line 52 C++ UE4Editor-Win64-Debug.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 145 C++ UE4Editor-Win64-Debug.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 189 C++ UE4Editor-Win64-Debug.exe!__scrt_common_main_seh() Line 264 C++ kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-25864 in the post.
0 |
Component | UE - Editor - UI Systems - Slate |
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Affects Versions | 4.11 |
Target Fix | 4.11 |
Created | Jan 22, 2016 |
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Resolved | Jan 26, 2016 |
Updated | Jun 30, 2016 |