Whenever we have a non zero setting for r.VT.SplitPhysicalPoolSize, then mesh painting doesn't function correctly.
Open QAGame project
Set "r.VT.SplitPhysicalPoolSize 20" on the console.
Open the QA-MeshPaint map
Select the MeshPaintCube5 actor
Enter Mesh Paint mode
Select the Texture Color tab in the mesh paint mode, and select Paint.
Notice that painting doesn't work.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-259527 in the post.
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Component | UE - Rendering Architecture |
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Target Fix | 5.6 |
Fix Commit | 40985945 |
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Created | Mar 21, 2025 |
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Resolved | Mar 24, 2025 |
Updated | Mar 28, 2025 |