If the user sets an actor to hidden in game and there is a widget component set to screen space then the screen space widget will not been hidden.

Steps to Reproduce
  1. Open the editor
  2. Create a new widget blueprint
  3. Add text to the upper left corner
  4. Save and compile
  5. Create an actor blueprint
  6. Add a static mesh actor and a widget component to the actor blueprint
  7. Set the widget to screen space
  8. Save and compile
  9. Open level blueprint
  10. Create blueprint in the attached image
  11. Play in Editor
  12. Press E
  13. Notice that the text does not disappear

Expected: The screen space widgets would be hidden with the rest of the actor blueprint components
Result: All other components are hidden except for the screen space widget

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ComponentTools - UMG
Affects Versions4.10
Target Fix4.23
Fix Commit5228454
Main Commit6838042
CreatedJan 27, 2016
ResolvedFeb 27, 2019
UpdatedJun 4, 2019