naming box collision in player character renames overlap begin event in actor calling player character
1. Download, unzip, and open project at link:
[Link Removed]
2. Open Terrain blueprint (Content>ACustom>Prefabs)
3. Open Skier blueprint (Content>ACustom>Prefabs)
4. In Terrain Blueprint, delete the begin overlap event
5. Select box component in components tab
6. In event graph, create new Begin Component Overlap (box), connect execution pin to "Cast to Skier" node, "Other Actor" pin to "Object" pin.
7. Compile
8. In Skier blueprint, create new component>Box Collision
9. Name box collision "TestNewName"
10. Compile
11. Re-Open Terrain blueprint
Results:
Component begin overlap event is now targeting component (TestNewName) instead of (Box).
Expected:
OnComponentBeginOverlap is targeting (Box).
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.11 |
Target Fix | 4.11 |
Created | Jan 28, 2016 |
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Resolved | Feb 23, 2016 |
Updated | Apr 27, 2018 |