naming box collision in player character renames overlap begin event in actor calling player character

Steps to Reproduce

1. Download, unzip, and open project at link:

[Link Removed]

2. Open Terrain blueprint (Content>ACustom>Prefabs)
3. Open Skier blueprint (Content>ACustom>Prefabs)
4. In Terrain Blueprint, delete the begin overlap event
5. Select box component in components tab
6. In event graph, create new Begin Component Overlap (box), connect execution pin to "Cast to Skier" node, "Other Actor" pin to "Object" pin.
7. Compile
8. In Skier blueprint, create new component>Box Collision
9. Name box collision "TestNewName"
10. Compile
11. Re-Open Terrain blueprint


Component begin overlap event is now targeting component (TestNewName) instead of (Box).


OnComponentBeginOverlap is targeting (Box).

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ComponentUE - Gameplay - Blueprint
Affects Versions4.11
Target Fix4.11
Fix Commit2877997
Main Commit2905127
Release Commit2877997
CreatedJan 28, 2016
ResolvedFeb 23, 2016
UpdatedApr 27, 2018