Steps to Reproduce
  • Import a usd file with USD legacy
  • drag and drop asset in level
  • Modify the usd file
  • Reimport the static mesh => In fails for user
  • Drag and drop the usd file to do a reimport => static mesh change in content folder but the actor in level now reference an asset that seems to be transient.
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Unresolved
Fix Commit41486564
CreatedMar 31, 2025
ResolvedApr 9, 2025
UpdatedApr 18, 2025
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