Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.


When placed in a vertex shader portion of a material the Object Position calculates correctly for each instance of a instance static mesh.

In the same setup, Object Orientation calculates only the root Actor's orientation.

Steps to Reproduce
  1. Open Attached Project

RESULTS: Instance Positions are calculated in vertex shader with Object position, but Object Orientation is not.

EXPECTED: When passed in Vertex shader both Object Position and Orientation be calculated.

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Won't Fix
ComponentUE - Rendering
Affects Versions4.104.114.12
CreatedFeb 5, 2016
ResolvedFeb 16, 2017
UpdatedApr 27, 2018