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When placed in a vertex shader portion of a material the Object Position calculates correctly for each instance of a instance static mesh.
In the same setup, Object Orientation calculates only the root Actor's orientation.
RESULTS: Instance Positions are calculated in vertex shader with Object position, but Object Orientation is not.
EXPECTED: When passed in Vertex shader both Object Position and Orientation be calculated.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-26541 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.10, 4.11, 4.12 |
Created | Feb 5, 2016 |
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Resolved | Feb 16, 2017 |
Updated | Apr 27, 2018 |