This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
When placed in a vertex shader portion of a material the Object Position calculates correctly for each instance of a instance static mesh.
In the same setup, Object Orientation calculates only the root Actor's orientation.
RESULTS: Instance Positions are calculated in vertex shader with Object position, but Object Orientation is not.
EXPECTED: When passed in Vertex shader both Object Position and Orientation be calculated.
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-26541 in the post.
2 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.10, 4.11, 4.12 |
Created | Feb 5, 2016 |
---|---|
Resolved | Feb 16, 2017 |
Updated | Apr 27, 2018 |