We're encountering an issue when using object tracks in subsequencer. When enabling blending on a subsequencer section, the object reference resets throughout the entire duration of the track.
Internal thread here: [Link Removed]
Steps to Reproduce
1. Create a subsequence setup with a static mesh object property track.
2. In the parent sequence add a subsequence track with your track.
3. Turn on easing for that track.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-265776 in the post.
1 |
Component | UE - Anim - Sequencer |
---|---|
Affects Versions | 5.5 |
Target Fix | 5.6 |
Fix Commit | 42296601 |
---|
Created | Apr 4, 2025 |
---|---|
Resolved | May 6, 2025 |
Updated | May 8, 2025 |