Macro Inputs and Outputs cannot use ECollisionEnabled Enum as a variable type. ECollisionChannel and ECollisionResponse are available.

Steps to Reproduce

1. Open any project
2. Create a new Actor Blueprint
3. Create a new Macro
4. Add an Input
5. Search for ECollisionEnabled Enum for the variable type

ECollisionEnabled Enum is not available as a variable type

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ComponentUE - Gameplay
Affects Versions4.
Target Fix4.12
Fix Commit2871730
Main Commit2880055
CreatedFeb 7, 2016
ResolvedFeb 18, 2016
UpdatedApr 27, 2018