When a Camera Anim asset is saved/closed, the content added before saving is not retained when reopening the asset causing it to be empty each time it is opened.

Steps to Reproduce
  1. Open UE4Editor (any project)
  2. In CB, right click and add a CameraAnim asset (Miscellaneous->Camera Anim)
  3. Open the camera anim and click the Camera button in the tool bar to add new camera group
  4. select either Movement or FOVAngle track and add multiple key frames
  5. Press the Save button in the toolbar
  6. Close the CameraAnim
  7. Reopen the CameraAnim

Camera Group and key frames added before saving are not present after reopening the asset.

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Won't Fix
ComponentUE - Anim - Sequencer
Affects Versions4.104.11
CreatedFeb 9, 2016
ResolvedApr 19, 2016
UpdatedJul 14, 2021
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