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When building the source for the engine in Visual Studio 2015, if bDebugBuildsActuallyUseDebugCRT is set to true and the build configuration is Debug Editor, the build will fail.
Full output log from VS2015 upon failing to build source for 4.11 Preview 4 via Github.
1. Pull a source build of the engine and generate project files for Visual Studio 2015 (This will not occur when building with 2013)
2. Open BuildConfiguration.cs and then search for the following line:
bDebugBuildsActuallyUseDebugCRT = false;
3. On that line, replace "false" with "true"
4. Attempt to build the engine for the Debug Editor configuration
Result: The editor fails to build with multiple error messages
Expected: The editor should build without any issues
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Foundation - Cpp Tools - UnrealBuildTool |
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Affects Versions | 4.10, 4.11, 4.12 |
Created | Feb 10, 2016 |
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Resolved | Mar 26, 2018 |
Updated | Apr 27, 2018 |