Modulated shadows are not functioning properly on IOS devices for skeletal meshes. Any skeletal meshes in the scene will cast a shadow, but have a flickering modulated shadow on the skeletal mesh as well. Reference image attached for comparison of skeletal and static meshes that are set to movable.

This appears to have been an issue with IOS in 4.9.2, 4.10, and 4.11 p5.

I attempted to build IOS project in 4.12(Main and Dev-Mobile), but had packaging issues.

Steps to Reproduce

1. Open UE4
2. Enable Modulate Shadows on a directional light
3. Place a skeletal Mesh in the scene (any will do)
4. Build Lighting
5. Launch on an IOS device.

Results: Modulated shadows flicker for any skeletal meshes in the scene when launched on an IOS device. This does not occur on Android.

Expected: Modulated shadows should not flicker on IOS devices.

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Cannot Reproduce
ComponentUE - Platform - Mobile
Affects Versions4.94.104.11
Target Fix4.12
Fix Commit2912599
Main Commit2945995
CreatedFeb 10, 2016
ResolvedMar 17, 2016
UpdatedSep 16, 2019
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