When a SceneCapture2D actor is added as a Component to a Blueprint actor and the Render Target is assigned to a UI component in the level, the screen flickers at a rapid pace. The effect is slightly reduced when temporal AA is disabled but not eliminated.
Flickering with TemporalAA -
Flickering with No AA -
Note Regression: Confirmed as *not* occurring in 4.10.2 with the same setup
Also tested in Dev-Main/CL-2861053
*Quick Repro: Open Attached Project and Play as Standalone Game*
RESULTS: Flickering on screen in 4.11 and 4.12
EXPECTED: No Flickering as in 4.10.2
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