When a SceneCapture2D actor is added as a Component to a Blueprint actor and the Render Target is assigned to a UI component in the level, the screen flickers at a rapid pace. The effect is slightly reduced when temporal AA is disabled but not eliminated.
Flickering with TemporalAA -
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Flickering with No AA -
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Note Regression: Confirmed as *not* occurring in 4.10.2 with the same setup
Also tested in Dev-Main/CL-2861053
*Quick Repro: Open Attached Project and Play as Standalone Game*
RESULTS: Flickering on screen in 4.11 and 4.12
EXPECTED: No Flickering as in 4.10.2
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Head over to the existing Questions & Answers thread and let us know what's up.
5 |
Component | UE - Graphics Features |
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Affects Versions | 4.11, 4.12 |
Target Fix | 4.24 |
Created | Feb 10, 2016 |
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Resolved | Nov 25, 2019 |
Updated | Dec 5, 2019 |