Reparenting a blueprint to another blueprint that contains an event dispatcher with the same name as an event dispatcher in the parented blueprint shows warnings in the child blueprint and prevents the event dispatcher from being modifiable.

Steps to Reproduce

Steps provided by licensee:

1. Create two blueprints. Give them both the same event dispatcher (OnHelloWorld, for instance).

2. Now, pick one of the blueprints, and reparent it to the other one.


Compile warning appears on screen -

"No Delegate property found for OnHelloWorld
No SignatureFunction in MulticastDelegateProperty 'OnHelloWorld'"

OnHelloWorld cannot be modified or deleted


Blueprint compiles with no warnings, OnHelloWorld can be modified/deleted.

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ComponentUE - Gameplay - Blueprint
Affects Versions4.11
Target Fix4.11
Fix Commit2866004
Main Commit2873884
Release Commit2866004
CreatedFeb 11, 2016
ResolvedFeb 13, 2016
UpdatedApr 27, 2018
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