Description

When launching the editor for the "external\foreign" project, the code in GetEngineAndProjectAbsoluteDirsFromExecutable ends up superseding the path returned from {{FPlatformMisc::ProjectDir() }} with the path of the "native" project:

 

This result in the error message in the PNG attached to this case. 

Steps to Reproduce
  • Sync an engine stream and Lyra in the Samples
  • Compile the Editor and run it once so it's registered
  • Make a copy of Lyra in an external folder
  • Associate the copy to the engine stream using UnrealVersionSelector
  • Generate the solution, compile and run the external copy

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Unresolved
ComponentUE - Content - Sample
Affects Versions5.35.45.5
CreatedApr 8, 2025
UpdatedApr 8, 2025
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