Licensee has reported an issue with the source code and proposed a fix. The issue is that the source is assuming that TG_PrePhysics is the first tick group in all cases. Information can be found about the licensee's proposed fix here: https://udn.unrealengine.com/questions/279126/code-assumes-that-tg-prephysics-is-the-first-tick.html
no testing required
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I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-26971 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.10 |
Target Fix | 4.12 |
Fix Commit | 2879378 |
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Main Commit | 2890130 |
Created | Feb 16, 2016 |
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Resolved | Feb 24, 2016 |
Updated | Apr 27, 2018 |