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When using a Destructible Mesh in a bluprint and trying to return the Hit Bone Name will result in "none" being printed. However, using a simply line trace from the individual bone names from a fractured mesh can be returned.
1. Create a Destructible.
2. Add this to a Blueprint
3. Use a OnComponentHit Event
4. Pull off the Hit and get a Break Hit Result
5. Pull off the Hit Bone Name and plug into a Print String node
6. Set the DM in the BP to simulate Physics
7. Enable Simulation Generates Hit Events
8. Drag the BP in the scene
9. PIE
Regression: No
Results: When the DM is hit the bones that are hit return "none" instead of the bone name.
Expected: hit bone name should be returned.
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 4.9, 4.10, 4.11 |
Created | Feb 17, 2016 |
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Resolved | Dec 9, 2016 |
Updated | Apr 27, 2018 |