When importing licensee's provided asset the Physics Asset generated will completely break the Perspective View in PhAT. The other orthographic views will work as intended though.
The licensee has resolved the issue by fixing ngon geometry in the mesh. When attempting to reproduce this with a basic asset created in 3DS Max with multiple NGons did not produce the same issue.
The Maya file, FBX, and Uassets have all been provided by the licensee.
1. Open UE4
2. Import attached FBX
3. Use default settings when importing
4. Open the generated Physics Asset or generate one from the skeletal mesh if not done on import.
Results: The generated physics asset will have a broken perspective view when importing. Other orthographic views work as intended.
Expected: Perspective view will work
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-27180 in the post.