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2 GB/hr Memory Leak on maps with no Sky Sphere or Atmospheric Fog to occlude empty space. The leak also occurs during general usage, but was tested with a blank project and an absolutely blank level.
https://answers.unrealengine.com/questions/370172/memory-leak-inside-410411-44mbs.html
https://answers.unrealengine.com/questions/378460/memory-leak-caused-by-viewport-rendering.html
1. Create a blank project
2. Make a new, blank map
3. Go to Edit>Editor Preferences
4. Find General>Miscellaneous and enable "Show Frame Rate and Memory"
5. Close preferences
6. Click in the viewport
7. Wait with the editor in focus (slows down if editor loses focus)
Result: Memory rises at a rate of about 0.5 MB/second or 2 GB/hour
Expected: With nothing in the map, the memory usage is expected to remain constant.
Note: This occurs with other levels that aren't blank too, simply delete the sky sphere/Atmospheric Fog and zoom out so you can see off into the distance
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Graphics Features |
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Affects Versions | 4.10, 4.11, 4.12 |
Created | Feb 19, 2016 |
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Resolved | Jan 6, 2017 |
Updated | Apr 27, 2018 |