The character blueprint is in Content/Sarlack/Characters/SC_BaseCharacter.uasset. This blueprint is a child of a C++ file.
Note from the person who sent me the project: "The skeletal meshes I am using are from DAZ, and there is other content from the Marketplace. Some characters are nude because I was testing using one skeleton with multiple characters and I didn't want to import the cloths morphs and textures".
Open this example project: [Link Removed]
The character blueprint is in Content/Sarlack/Characters/SC_BaseCharacter.uasset.
Head over to the existing Questions & Answers thread and let us know what's up.