Duplicate UE-14860
A user has reported a crash when attempting to use the 'Spawn Actor' node within his level blueprint.
I was able to follow the repro steps provided in the original answerhub post and get the crash to occur in versions 4.9.2, 4.10.4, and 4.11 preview 6.
The interesting thing I noticed was that this node is not present on Windows. when I went to test the crash to see if it was platform specific.
I have provided the user a workaround by using the Spawn Actor from Class, which is more than likely what he is trying to do anyway.
Tested and Crashed 4/4 times
Outcome Editor crashes as soon as you press play.
Expected Editor either spawns the given actor, or blueprint does not compile.
UE4Editor-CoreUObject.dylib!CastLogError() UE4Editor-GameplayAbilities.dylib!UGameplayAbility* CastChecked<UGameplayAbility, UObject>() UE4Editor-GameplayAbilities.dylib!UAbilityTask_SpawnActor* UAbilityTask::NewAbilityTask<UAbilityTask_SpawnActor>() UE4Editor-GameplayAbilities.dylib!UAbilityTask_SpawnActor::SpawnActor() UE4Editor-GameplayAbilities.dylib!UAbilityTask_SpawnActor::execSpawnActor() UE4Editor-CoreUObject.dylib!UFunction::Invoke() UE4Editor-CoreUObject.dylib!UObject::CallFunction() UE4Editor-CoreUObject.dylib!UObject::ProcessContextOpcode() UE4Editor-CoreUObject.dylib!UObject::execLetObj() UE4Editor-CoreUObject.dylib!UObject::ProcessInternal() UE4Editor-CoreUObject.dylib!UFunction::Invoke() UE4Editor-CoreUObject.dylib!UObject::ProcessEvent() UE4Editor-Engine.dylib!AActor::BeginPlay() UE4Editor-Engine.dylib!AWorldSettings::NotifyBeginPlay() UE4Editor-Engine.dylib!AGameMode::HandleMatchHasStarted() UE4Editor-Engine.dylib!AGameMode::SetMatchState() UE4Editor-Engine.dylib!UWorld::BeginPlay() UE4Editor-Engine.dylib!UGameInstance::StartPIEGameInstance() UE4Editor-UnrealEd.dylib!UEditorEngine::CreatePIEGameInstance() UE4Editor-UnrealEd.dylib!UEditorEngine::PlayInEditor() UE4Editor-UnrealEd.dylib!UEditorEngine::StartQueuedPlayMapRequest() UE4Editor-UnrealEd.dylib!UEditorEngine::Tick() UE4Editor-UnrealEd.dylib!UUnrealEdEngine::Tick() UE4Editor!FEngineLoop::Tick() UE4Editor!GuardedMain() UE4Editor!<Unknown> UE4Editor-Core.dylib!<Unknown> Foundation!Unknown() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
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I am not able to find world outliner how to enable it?
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - Apple |
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Affects Versions | 4.9.2, 4.10.3, 4.11 |
Target Fix | 4.11 |
Created | Feb 23, 2016 |
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Resolved | Mar 3, 2016 |
Updated | Apr 27, 2018 |