This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
It seems that Particle CPU cost highly increase at second "show" of a streaming level.
The Licensee's team sent a sample to reproduce this problem.
So I put the project and wrote how to reproduce on this thread.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-27330 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 4.9, 4.10, 4.12 |
Created | Feb 24, 2016 |
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Resolved | Feb 15, 2017 |
Updated | Apr 27, 2018 |