Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

If the user uses the is hovered node with a scroll box, the node will return true no matter what once the scroll box has been hovered once.

Steps to Reproduce
  1. Open the editor
  2. Create a new widget blueprint
  3. Add a scroll box to the designer tab
  4. Resize it so the it will be easy to hover over
  5. Create the blueprint in the attached image
  6. Save and compile
  7. Open the level blueprint
  8. Add the widget to the viewport (level_blueprint.png)
  9. Save
  10. Play in editor
  11. Use Shift+F1 to show mouse
  12. Hover over the section containing the scroll box
  13. Quickly move the mouse away
  14. Notice that the print string continues to print

Expected: The print string would no longer print after the mouse in no longer over the scroll box (meaning is hovered should be set to false but it is not)
Result: The print sting will continue printing (because is hovered is returning true)

Have Comments or More Details?

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Backlogged
ComponentTools - UMG
Affects Versions4.10.44.19
CreatedFeb 24, 2016
ResolvedMay 30, 2017
UpdatedNov 4, 2019