Description

Using shortcut to find actor reference in level blueprint opens additional Eventgraph windows in level blueprint editor despite the event graph containing the reference being open already.

Steps to Reproduce

1. Open Editor (any project)
2. Add any asset to level
3. Open level blueprint
4. Add reference to actor from level viewport to level blueprint
5. Return to level viewport
6. Press Ctrl+K to find reference in level blueprint
7. Repeat 5-6

Results:

Each time Ctrl+K is pressed, a new event graph opens in the level viewport, despite the correct event graph being open already

Expected:

Reference is selected in the already open event graph, no new event graphs are created.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-27355 in the post.

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Won't Fix
ComponentUE - Gameplay - Blueprint
Affects Versions4.114.19
CreatedFeb 24, 2016
ResolvedAug 18, 2021
UpdatedAug 18, 2021