Using shortcut to find actor reference in level blueprint opens additional Eventgraph windows in level blueprint editor despite the event graph containing the reference being open already.
1. Open Editor (any project)
2. Add any asset to level
3. Open level blueprint
4. Add reference to actor from level viewport to level blueprint
5. Return to level viewport
6. Press Ctrl+K to find reference in level blueprint
7. Repeat 5-6
Results:
Each time Ctrl+K is pressed, a new event graph opens in the level viewport, despite the correct event graph being open already
Expected:
Reference is selected in the already open event graph, no new event graphs are created.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-27355 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.11, 4.19 |
Created | Feb 24, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |