Steps to Reproduce

1. Create a project, make it use world composition
2. Create a persistent map with a NavmeshBoundsVolume
3. Make it build of sublevels containing NavmeshBoundsVolumes of their own
4. Configure project to use static navmesh generation
5. Build navigation, test it in PIE
6. Relunch the editor, load a map

Result: navmesh is not being drawn (as if it was missing)
Expected: works as expected

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By Design
ComponentUE - AI
Affects Versions4.10
Target Fix4.20
CreatedFeb 24, 2016
ResolvedFeb 19, 2018
UpdatedJun 11, 2019