Decals that have a negative scale are invisible in the level. This occurs across all engine versions tested. 4.10 - 4.12.
Result:
Observe that the decal does not render when negatively scaled.
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
What method is used to fill polygonal regions when drawing spline mesh at run time?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
How to properly terminate the DoWork thread function in FAsyncTask?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-27389 in the post.
0 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.10, 4.11, 4.12 |
Target Fix | 4.12 |
Fix Commit | 2933173 |
---|---|
Main Commit | 2943241 |
Created | Feb 24, 2016 |
---|---|
Resolved | Apr 5, 2016 |
Updated | Apr 27, 2018 |