If the user uses the save on compile feature and attempts to compile a blueprint, this will cause the editor to crash

Steps to Reproduce
  1. Open the editor
  2. go to the editor preferences and set save on compile to always
    Editor preferences > Blueprint Editor > Save on Compile > Always
  3. Create a new blueprint
  4. Add a variable
  5. Compile
  6. Notice the editor crashes

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ComponentUE - Gameplay - Blueprint
Affects Versions4.11
Target Fix4.11
Fix Commit2899553
Main Commit2913181
Release Commit2899553
CreatedFeb 26, 2016
ResolvedMar 8, 2016
UpdatedApr 27, 2018