When using Diff Against Depot to see changes made to a file since it was last checked in, changes made to the AI Controller default property are not displayed under the defaults section.
Found in 4.10.4 binary. Reproduced in 4.11 Preview 6 binary and Main CL 2884405
1. Open the editor
2. Connect to Perforce
3. Create an AI Controller BP and a Pawn BP
4. Check the pawn blueprint into source control
5. Check the pawn bp out, Open the Pawn, set the AI Controller in the class defaults to your new AI Controller BP created in step 3
6. Compile & Save
7. Right-click on the Pawn BP and select Source Control->Diff Against Depot
Result: Notice that under the defaults section, no changes are shown even though the AI Controller has been modified since last checking the file in.
Expected: The change to the AI Controller would be shown as a change since the file was last checked in.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
How does UMG set overlapping layouts?
How to properly terminate the DoWork thread function in FAsyncTask?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint Editor |
---|---|
Affects Versions | 4.10, 4.11, 4.12 |
Target Fix | 4.15 |
Fix Commit | 3191059 |
---|---|
Main Commit | 3194231 |
Created | Mar 2, 2016 |
---|---|
Resolved | Nov 9, 2016 |
Updated | Apr 27, 2018 |