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When using the CVar for `Shot` the produced image saved in the screenshots folder of the project on the device will has artifacts that are not the image taken. This happens when using a Gear VR Project, but when using a simple non-VR project the screenshot will be representative of the scene.
Tried to launch a project on 4.12 dev-main but was getting issues that would not work.
1. Open UE4
2. Setup a simple GearVR project
3. Launch on Device
4. Use Console Command `Shot`
5. Navigate in the File system on Android Device to \Local Storage\Device Storage\UE4Game[Project Name]\Saved\Screenshots\Android
Results: Screenshot taken produces artifacts like image attached to this ticket
Expected: Should not be any artifacts
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Platform - XR |
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Affects Versions | 4.10, 4.11 |
Created | Mar 7, 2016 |
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Resolved | Apr 3, 2017 |
Updated | Sep 16, 2019 |