Duplicate of UE-27855
Launch On crashes on a Android devices if networking is disabled.
This used to work and should not crash.
Create a blank project
Disable wifi & 3G on the android device
Launch project on android device
Assertion failed: Assertion failed: 0 [Link Removed] [Line: 213]
...
D/UE4 (16888): [2016.03.10-02.02.28:907][ 0]LogRHI: Fragment shader highp precision: 23
D/UE4 (16888): [2016.03.10-02.02.28:907][ 0]LogRHI:Warning: Disabling support for hardware instancing on Adreno 330 OpenGL ES 3.0 V@66.0 AU@ (CL@)
D/UE4 (16888): [2016.03.10-02.02.28:907][ 0]LogRHI: GL_MAX_TEXTURE_SIZE: 4096
D/UE4 (16888): [2016.03.10-02.02.28:907][ 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 4096
D/UE4 (16888): [2016.03.10-02.02.28:907][ 0]LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 256
D/UE4 (16888): [2016.03.10-02.02.28:907][ 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 4096
D/UE4 (16888): [2016.03.10-02.02.28:908][ 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 16
D/UE4 (16888): [2016.03.10-02.02.28:908][ 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 1
D/UE4 (16888): [2016.03.10-02.02.28:908][ 0]LogRHI: GL_MAX_SAMPLES: 1
D/UE4 (16888): [2016.03.10-02.02.28:908][ 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 1
D/UE4 (16888): [2016.03.10-02.02.28:908][ 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 1
D/UE4 (16888): [2016.03.10-02.02.28:908][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 1
D/UE4 (16888): [2016.03.10-02.02.28:908][ 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 32
D/UE4 (16888): [2016.03.10-02.02.28:908][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
D/UE4 (16888): [2016.03.10-02.02.28:908][ 0]LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
D/UE4 (16888): [2016.03.10-02.02.28:908][ 0]LogRHI: OpenGL MajorVersion = 2, MinorVersion = 0, ShaderPlatform = GLSL_ES2, FeatureLevel = ES2
D/UE4 (16888): [2016.03.10-02.02.28:908][ 0]LogRHI: PLATFORM_ANDROID
D/UE4 (16888): [2016.03.10-02.02.28:908][ 0]LogRHI:Display: Testing for shader compiler compatibility
D/UE4 (16888): [2016.03.10-02.02.28:909][ 0]LogRHI:Display: Shaders compile fine no need to enable hacks
D/UE4 (16888): [2016.03.10-02.02.28:909][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0
D/UE4 (16888): [2016.03.10-02.02.28:909][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0
D/UE4 (16888): [2016.03.10-02.02.28:921][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
D/UE4 (16888): [2016.03.10-02.02.28:922][ 0]FUdpSocketBuilder: Failed to subscribe UdpMessageMulticastSocket to multicast group 230.0.0.1
D/UE4 (16888): [2016.03.10-02.02.28:922][ 0]LogSockets:Warning: Unhandled socket error! Error Code: 19
D/UE4 (16888): Assertion failed: 0 [Link Removed] [Line: 213]
D/UE4 (16888): libUE4.so!FDebug::LogAssertFailedMessage(char const*, char const*, int, wchar_t const*, ...)
D/UE4 (16888): libUE4.so!FSocketSubsystemBSD::TranslateErrorCode(int)
D/UE4 (16888): libUE4.so!FUdpSocketBuilder::Build() const
D/UE4 (16888): libUE4.so!FUdpMessageTransport::StartTransport()
D/UE4 (16888): libUE4.so!FMessageBridge::Enable()
D/UE4 (16888): libUE4.so!FMessageBridgeBuilder::Build()
D/UE4 (16888): libUE4.so!FUdpMessagingModule::InitializeBridge()
D/UE4 (16888): libUE4.so!FUdpMessagingModule::StartupModule()
D/UE4 (16888): libUE4.so!FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, bool)
D/UE4 (16888): libUE4.so!FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type, TArray<FModuleDescriptor, FDefaultAllocator> const&, TMap<FName, EModuleLoadResult, FDefaultSetAllocator, TDefaultMapKeyFuncs<FName, EModuleLoadResult, false> >&)
D/UE4 (16888): libUE4.so!FPluginManager::LoadModulesForEnabledPlugins(ELoadingPhase::Type)
D/UE4 (16888): libUE4.so!FEngineLoop::LoadStartupModules()
D/UE4 (16888): libUE4.so!FEngineLoop::PreInit(wchar_t const*)
D/UE4 (16888): libUE4.so!FEngineLoop::PreInit(int, wchar_t*, wchar_t const)
D/UE4 (16888): libUE4.so!AndroidMain(android_app*)
D/UE4 (16888): libUE4.so!android_main()
D/UE4 (16888): libUE4.so![Unknown]()
D/UE4 (16888): libc.so!__thread_entry()
D/UE4 (16888): libc.so!pthread_create()
D/UE4 (16888): [2016.03.10-02.02.28:922][ 0]Assertion failed: Assertion failed: 0 [Link Removed] [Line: 213]
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I can't open my map from the editor.
Why does the REMOVE method of map container remove elements have memory leaks?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.11 |
Target Fix | 4.11 |
Created | Mar 10, 2016 |
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Resolved | Mar 10, 2016 |
Updated | Sep 16, 2019 |