When duplicating an actor that has foliage placed on it (i.e. the table in the basic level with starter content), the editor will crash.
Found in 4.11 Preview 7. Reproduced in Main CL 2894512
This crash did not occur when performing the same repro steps in 4.10.4. This is a regression.
Result: Editor Crashes
Expected: No crash would occur
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\misc\outputdevice.cpp:430] UE4Editor_Engine!FHierarchicalStaticMeshSceneProxy::FHierarchicalStaticMeshSceneProxy() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\hierarchicalinstancedstaticmesh.cpp:683] UE4Editor_Engine!UHierarchicalInstancedStaticMeshComponent::CreateSceneProxy() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\hierarchicalinstancedstaticmesh.cpp:2435] UE4Editor_Renderer!FScene::AddPrimitive() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\renderer\private\rendererscene.cpp:496] UE4Editor_Engine!UPrimitiveComponent::CreateRenderState_Concurrent() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\components\primitivecomponent.cpp:369] UE4Editor_Engine!UActorComponent::RecreateRenderState_Concurrent() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\components\actorcomponent.cpp:1163] UE4Editor_Engine!UActorComponent::DoDeferredRenderUpdates_Concurrent() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\components\actorcomponent.cpp:1240] UE4Editor_Engine!<lambda_759a4c9cc7743360b49b5df2c3eae095>::operator()() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\leveltick.cpp:855] UE4Editor_Engine!UWorld::SendAllEndOfFrameUpdates() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\leveltick.cpp:872] UE4Editor_Renderer!FRendererModule::BeginRenderingViewFamily() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\renderer\private\scenerendering.cpp:1807] UE4Editor_UnrealEd!FEditorViewportClient::Draw() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\editorviewportclient.cpp:3068] UE4Editor_Engine!FViewport::Draw() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\unrealclient.cpp:1053] UE4Editor_UnrealEd!UEditorEngine::UpdateSingleViewportClient() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\editorengine.cpp:1715] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\editorengine.cpp:1462] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\unrealedengine.cpp:370] UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launchengineloop.cpp:2640] UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launch.cpp:142] UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-28189 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools - Foliage |
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Affects Versions | 4.11, 4.12 |
Target Fix | 4.11 |
Created | Mar 10, 2016 |
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Resolved | Mar 10, 2016 |
Updated | May 2, 2018 |