There seems to be a regression with linear textures (commonly for multi-channel masked textures) in UE5.4. Setting the "Encoding Override" (under Texture > Advanced > Source Color Settings) to "Linear" shows different colors on UE 5.4 vs UE 5.3. The colors seem to match up much closer when setting the Encoding Override to Linear in
UE 5.3 and to sRGB in UE 5.4
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-282425 in the post.
3 |
Component | UE - Texture |
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Affects Versions | 5.4, 5.5 |
Created | May 14, 2025 |
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Updated | May 15, 2025 |