There seems to be a regression with linear textures (commonly for multi-channel masked textures) in UE5.4. Setting the "Encoding Override" (under Texture > Advanced > Source Color Settings) to "Linear" shows different colors on UE 5.4 vs UE 5.3. The colors seem to match up much closer when setting the Encoding Override to Linear in
UE 5.3 and to sRGB in UE 5.4
Look at the mannequin model up close in the 3d view.
Before this was fixed, the rainbow diffraction shine on the model had a hard transition to a banded white. After the fix it is smooth.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-282425 in the post.
4 |
Component | UE - Texture |
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Affects Versions | 5.4, 5.5 |
Target Fix | 5.7 |
Fix Commit | 42957844 |
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Created | May 14, 2025 |
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Resolved | May 24, 2025 |
Updated | May 27, 2025 |