Description

There seems to be a regression with linear textures (commonly for multi-channel masked textures) in UE5.4. Setting the "Encoding Override" (under Texture > Advanced > Source Color Settings) to "Linear" shows different colors on UE 5.4 vs UE 5.3. The colors seem to match up much closer when setting the Encoding Override to Linear in
UE 5.3 and to sRGB in UE 5.4

Steps to Reproduce
  • Open a Third Person Project Template project

Look at the mannequin model up close in the 3d view.

Before this was fixed, the rainbow diffraction shine on the model had a hard transition to a banded white.  After the fix it is smooth.

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Fixed
ComponentUE - Texture
Affects Versions5.45.5
Target Fix5.7
Fix Commit42957844
CreatedMay 14, 2025
ResolvedMay 24, 2025
UpdatedMay 27, 2025
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