In a project where WITH_RUNTIME_PHYSICS_COOKING is used and creates a procedural collision component, the logs are spammed with messages about the spawned components requiring runtime physics cooking which should not happen.
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Simulation - Physics |
|---|---|
| Affects Versions | 4.10.4, 4.11, 4.12 |
| Target Fix | 4.11 |
| Created | Mar 11, 2016 |
|---|---|
| Resolved | Mar 22, 2016 |
| Updated | Apr 27, 2018 |