This happens because the impulse reported by physx for sphere sphere collision is extremely small.
When moving a sphere using Add Actor World Offset, hit events on that sphere are not fired. However, doing the same thing with a cube causes hit events to fire off as expected.
When you enable gravity on the sphere (which is simulating physics) then the hit events fire off as expected.
Found in 4.10.4 binary. Reproduced in 4.11 Preview 7 binary and Main CL 2894512
1. Open the attached project
2. PIE
Result: Notice that the cube is firing hit events, but the sphere is not, although the two spheres are colliding.
Expected: Both the cube and sphere would fire hit events.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
FBXモデルをインポートした際透けた状態でインポートされてしまいます。
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay |
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Affects Versions | 4.10, 4.11, 4.12 |
Target Fix | 4.13 |
Fix Commit | 2872498 |
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Created | Mar 14, 2016 |
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Resolved | Jun 27, 2016 |
Updated | Apr 27, 2018 |