It seems that the attachment project's assets are Incorrectly displayed regarding LOD VertexColor until paint mode is selected.
I attached the movie to explain this problem by licensee.
Near LOD0 seems correct
[Image Removed]
Far LOD1 semms incorrectly
[Image Removed]
And you can see detailed explanation from a attached movie
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
error message when install in U.E 5.3 - IS-IN-FCO2-82
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-28563 in the post.