Japanese language word order mistake in Transition nodes for AnimBP
It reads "AからB", but should read "BからA"
1. Open Editor (Third Person Project)
2. Open Edit>Editor Preferences>Region and Language> Set Editor language to Japanese
3. Open any anim bp
4. Select and hoover over a transition node
Results:
Transition reads "Transition node" から "other node"
It should read "other node" から "Transition node"
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
How to properly terminate the DoWork thread function in FAsyncTask?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Editor - UI Systems - Localization |
---|---|
Affects Versions | 4.11 |
Target Fix | 4.13.1, 4.14 |
Created | Mar 24, 2016 |
---|---|
Resolved | Nov 15, 2016 |
Updated | Apr 27, 2018 |