Won't fix. Suspected error is in user code. Please create an Answerhub bug report if you suspect this is an engine defect and have reproduction information.
Error message:
Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 678] Array index out of bounds: 0 from an array of size 0
Source Context:
80 } 81 else 82 { 83 UE_LOG(LogWindows, Error, TEXT("Error reentered: %s"), Msg ); 84 } 85 86 if( GIsGuarded ) 87 { 88 // Propagate error so structured exception handler can perform necessary work. 89 #if PLATFORM_EXCEPTIONS_DISABLED 90 FPlatformMisc::DebugBreak(); 91 #endif 92 FPlatformMisc::RaiseException( 1 ); 93 } 94 ***** else 95 { 96 // We crashed outside the guarded code (e.g. appExit). 97 HandleError(); 98 FPlatformMisc::RequestExit( true ); 99 } 100 } 101 102 void FOutputDeviceWindowsError::HandleError() 103 { 104 // make sure we don't report errors twice 105 static int32 CallCount = 0; 106 int32 NewCallCount = FPlatformAtomics::InterlockedIncrement(&CallCount); 107 if (NewCallCount != 1) 108 { 109 UE_LOG(LogWindows, Error, TEXT("HandleError re-entered.") );
Most recent user affected CL: 2872498
Logs:
[Link Removed]
[Link Removed]
[Link Removed]
CrashReporter User Descriptions:
Repro steps unknown
<unknown module>!UE4Editor_Core!FDebug::AssertFailed()
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
How does TArray loop correctly remove elements in blueprints?
What is the difference between Camera and CineCamera?
How to implement springarm components to scale according to mouse position in spawn?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-28818 in the post.