This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
An assert is triggered in this case because in multi-process PIE, if the editor is a client, the PIEInstance of the world context remains at -1 (see UEditorEngine::PlayInEditor). If this client instance later travels to another map and disconnects from the server, the PIEInstance isn't updated but the WorldType remains PIE, causing the editor to attempt to rename packages, and asserting when the PIEInstance is still -1.
See UDN post
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I can't open my map from the editor.
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
I am not able to find world outliner how to enable it?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-28844 in the post.
0 |
Component | UE - Networking |
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Affects Versions | 4.10 |
Created | Mar 28, 2016 |
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Resolved | Feb 14, 2017 |
Updated | Apr 27, 2018 |