See repro steps.
Workaround
Unset and set bIsFocusable on widget's class will allow bIsFocusable to be set and persist on the nested instance.
1. Load pre-4.11 widgets with one widget nested inside another.
2. Nested widget's class has bIsFocusable set to true (the old default pre-4.11)
3. Nested widget instance has bIsFocusable set to false.
4. If bIsFocusable is set to true on the instance, it will revert to false on loading.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-28869 in the post.
0 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.11 |
Target Fix | 4.11 |
Created | Mar 29, 2016 |
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Resolved | Mar 29, 2016 |
Updated | Jul 27, 2016 |