'Moved' event pin doesn't trigger on the 'Input Touch' node correctly
Regression: This does not happen in 4.10.2. The 'Moved' pin triggers at all times when the mouse-button is held and the mouse is moved.
User Description:
after update to 4.11 (and to 4.11.1) from 4.10 I mentioned that "InputTouch" node is not working well in editor now if you are trying to simulate touch gestures with mouse in viewport. Of course I set enabled "Use Mouse for Touch" in Input section of Project Settings.
1. Download and open the attached test project
2. PIE
3. Mouse-click and drag around in the open space of the viewport (avoid clicking the virtual joysticks at first)
4. Now Mouse-click the Virtual Joysticks
5. Mouse-click and drag around in the open space again
Results: The 'Moved' pin will not trigger unless 1. the Virtual Joysticks are clicked first or 2. the mouse is clicked outside of the viewport window first
Expected: For the 'Moved' pin to trigger at all times when the mouse-button is held and the mouse is moved
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.11.1, 4.11.2 |
Created | Apr 8, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |