Can move individual mesh instances of a regular instanced mesh component in the blueprint editor, but not hierarchical ones.
Originally reported as a pull request in [Link Removed], but we rejected their fix.
The existing handler should be calling UpdateInstanceTransform() rather than updating the PerInstanceSMData array directly, which would work for both component types.
Add a hierarchical instanced mesh component to an actor blueprint
Add some instances to it in the details panel inside the blueprint editor
Click on instances in the blueprint editor viewport and try to move them around
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
FBXモデルをインポートした際透けた状態でインポートされてしまいます。
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-29357 in the post.
0 |
Component | UE - Gameplay - Components |
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Affects Versions | 4.11.2, 4.12 |
Target Fix | 4.14 |
Created | Apr 12, 2016 |
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Resolved | Sep 15, 2016 |
Updated | Apr 27, 2018 |