When you add a Destructible Mesh to a Destructible Mesh Component inside of a blueprint, the viewport is not updated with the new mesh. If you add the blueprint to the level and then open the blueprint again, the mesh will appear.
Found in 4.11.1 binary. Reproduced in 4.10.4 binary and Main CL 2945174
Regression? No, this also occurs in 4.10.4.
1. Open the editor
2. Create a new actor blueprint
3. Give the blueprint a destructible mesh component (I set it as the root)
4. Create a destructible mesh by right-clicking on any static mesh and selecting the Create Destructible Mesh option
5. Go into your actor blueprint and set the Destructible Mesh Component to use the newly created DM
Result: The DM does not show up in the viewport.
Expected: The viewport would update with the new DM.
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Head over to the existing Questions & Answers thread and let us know what's up.
6 |
Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 4.10, 4.11, 4.12 |
Created | Apr 18, 2016 |
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Resolved | Feb 8, 2017 |
Updated | Feb 8, 2017 |