This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below.
Error message:
Assertion failed: Property->PropertyFlags & CPF_Net [Link Removed] [Line: 2209]
Source Context:
2196 FirstNonCustomParent= -1; 2197 2198 int32 RelativeHandle= 0; 2199 int32 LastOffset= -1; 2200 2201 Parents.Empty(); 2202 2203 for ( int32 i = 0; i < InObjectClass->ClassReps.Num(); i++ ) 2204 { 2205 UProperty * Property= InObjectClass->ClassReps[i].Property; 2206 const int32 ArrayIdx= InObjectClass->ClassReps[i].Index; 2207 2208 check( Property->PropertyFlags & CPF_Net ); 2209 2210 ***** const int32 ParentHandle = AddParentProperty( Property, ArrayIdx ); 2211 2212 check( ParentHandle == i ); 2213 check( Parents[i].Property->RepIndex + Parents[i].ArrayIndex == i ); 2214 2215 Parents[ParentHandle].CmdStart = Cmds.Num(); 2216 RelativeHandle = InitFromProperty_r( Property, Property->ElementSize * ArrayIdx, RelativeHandle, ParentHandle ); 2217 Parents[ParentHandle].CmdEnd = Cmds.Num(); 2218 Parents[ParentHandle].Flags |= PARENT_IsConditional; 2219 2220 if ( Parents[i].CmdEnd > Parents[i].CmdStart ) 2221 { 2222 check( Cmds[Parents[i].CmdStart].Offset >= LastOffset );// >= since bool's can be combined 2223 LastOffset = Cmds[Parents[i].CmdStart].Offset; 2224 } 2225
Most recent user affected CL: 2934540
Logs:
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[Link Removed]
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CrashReporter User Descriptions:
Result: Editor Crashes
UE4Editor_Engine!FRepLayout::InitFromObjectClass() [replayout.cpp:2211] UE4Editor_Engine!UNetDriver::GetObjectClassRepLayout() [networkdriver.cpp:3020] UE4Editor_Engine!UNetDriver::FindOrCreateRepChangedPropertyTracker() [networkdriver.cpp:3004] UE4Editor_Engine!AActor::CallPreReplication() [actor.cpp:880] UE4Editor_Engine!UNetDriver::ServerReplicateActors() [networkdriver.cpp:2245] UE4Editor_Engine!UNetDriver::TickFlush() [networkdriver.cpp:192] UE4Editor_Engine!TBaseUObjectMethodDelegateInstance<0,UNetDriver,void __cdecl() [delegateinstancesimpl_variadics.inl:852] UE4Editor_Engine!TBaseMulticastDelegate<void,float>::Broadcast() [delegatesignatureimpl_variadics.inl:921] UE4Editor_Engine!UWorld::Tick() [leveltick.cpp:1317] UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1356] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:370] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2643] UE4Editor!GuardedMain() [launch.cpp:142] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!<Unknown> ntdll!<Unknown>
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I can't open my map from the editor.
An error occurred while trying to generate project files !?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-29614 in the post.
14 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.11, 4.12, 4.13, 4.14, 4.15, 4.16, 4.17, 4.18 |
Target Fix | 4.18 |
Created | Apr 19, 2016 |
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Resolved | Jan 25, 2018 |
Updated | Nov 26, 2019 |
3893 - hillin |