Description

Constrain Aspect Ratio causes Widget components in screen space to be misaligned

Steps to Reproduce
  1. Open the editor
  2. Download the attached project
  3. Play in editor
  4. Note the position of the text on screen as it is related to the static mesh
  5. Open the first person blueprint and change the "Constrain Aspect Ratio" setting to false
  6. Play in editor
  7. Notice that the text is not in a different area

Expected: The screen space widget would be consistent in its position as it relates to the actor
Result: The screen space widget moves due to the changes in the aspect ratio

Have Comments or More Details?

Head over to the existingAnswerHub thread and let us know what's up.

14
Login to Vote

Fixed
ComponentTools - UMG
Affects Versions4.11.14.14.1
Target Fix4.16
Fix Commit3371590
Main Commit3567077
CreatedApr 19, 2016
ResolvedJul 24, 2017
UpdatedApr 27, 2018